Light Tracing
No special hardware. Just light, traced through the page.
An optional one-time graphics pack. The game traces sunlight, moonlight and lamplight through leaves, glass and water — for real shadows, soft bounced light and reflections — on a phone. Try it free first; the game checks your device before it lets you buy.

Same second, same blocks. Left plain, right traced.



What it traces
The sun and the moon
Through leaves, glass and water. A pillar throws its shadow into a room; a pond picks up the moon.
Every lamp
A lamp lights the ground around it and the dark stays dark — thousands of lights, each one its own.
Bounce and reflection
Light comes off a wall and softens the wall opposite; water and gold reflect what stands over them.

In motion
Recorded from the game: six places, each filmed twice on the same camera move — the plain look, then Light Tracing, joined by a wipe. The tracer itself never leaves the game.
Try it free
Ten days at no cost, once. On iPhone, tap START FREE TRIAL on the Light Tracing card. On Android it is already on when your first world opens — keep it or turn it off. Nothing is charged when it ends.
One payment
$4.99, once, for every world you ever make. $1.99 when you joined with a friend’s code. Restorable from the store.
Your phone decides
Three tiers — High, Ultra and Extreme. The game measures your device first, picks the tier it runs well and only offers the pack if it can. If it cannot, nothing is sold. You can change the tier any time in Settings › Graphics.